This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300553
name[笑顔のレセプション]高森藍子
chara_id235
rarity7
attribute3
title_flag1
evolution_id300554
series_id300553
pose15
place575
evolution_type12
album_id2350150
open_story_id3520
open_dress_id3610
skill_id300553
leader_skill_id76
grow_type1
hp_min40
vocal_min1767
dance_min1458
visual_min2718
hp_max40
vocal_max3682
dance_max3038
visual_max5663
bonus_hp2
bonus_vocal185
bonus_dance152
bonus_visual284
solo_live1001
star_lesson_type4
disp_order1599
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=235, name='高森藍子', name_kana='たかもりあいこ', age=16, home_town=1, height=155, weight=42, body_size_1=74, body_size_2=60, body_size_3=79, birth_month=7, birth_day=25, constellation=1011, blood_type=2004, hand=3001, favorite='近所の公園をお散歩', voice='金子有希', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=3, base_card_id=300003, bus_vo_value=2843, bus_da_value=3858, bus_vi_value=3553, special_type=0, kanji_spaced='高森 藍子', kana_spaced='たかもり あいこ', conventional='Takamori Aiko', valist=[])
has_spreadTrue
has_signTrue
name_only高森藍子
title笑顔のレセプション
skillskill_data_t(id=300553, skill_name='つなぐ喜び', explain='パッションアイドルのみ編成時、11秒毎、高確率でしばらくの間、PERFECTのスコア16%アップ、COMBOボーナス14%アップ', skill_type=23, judge_type=1, skill_trigger_type=2, skill_trigger_value=3, cutin_type=2, condition=11, value=116, probability_type=4, available_time_type=4, value_2=114, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=76, name='パッションプリンセス', explain='パッションアイドルのみ編成時、全員の全アピール値50%アップ', type=20, need_cute=0, need_cool=0, need_passion=6, target_attribute=3, target_param=4, up_type=1, up_value=50, special_id=7, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=0, or_more_need_cool=0, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5943
overall_max12383
overall_bonus621
valist[]
best_stat1