This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300565
name[グルービー・ロワイヤル]沢田麻理菜
chara_id241
rarity5
attribute3
title_flag1
evolution_id300566
series_id300565
pose5
place593
evolution_type9
album_id2410050
open_story_id3619
open_dress_id0
skill_id300565
leader_skill_id35
grow_type1
hp_min35
vocal_min1127
dance_min2321
visual_min1408
hp_max35
vocal_max2168
dance_max4464
visual_max2708
bonus_hp2
bonus_vocal109
bonus_dance224
bonus_visual136
solo_live0
star_lesson_type3
disp_order1643
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=241, name='沢田麻理菜', name_kana='さわだまりな', age=26, home_town=6, height=166, weight=47, body_size_1=87, body_size_2=57, body_size_3=87, birth_month=5, birth_day=6, constellation=1001, blood_type=2002, hand=3001, favorite='サーフィン', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300271, bus_vo_value=4652, bus_da_value=2315, bus_vi_value=724, special_type=0, kanji_spaced='沢田 麻理菜', kana_spaced='さわだ まりな', conventional='Sawada Marina', valist=[])
has_spreadTrue
has_signFalse
name_only沢田麻理菜
titleグルービー・ロワイヤル
skillskill_data_t(id=300565, skill_name='攻めてるモード', explain='7秒毎、高確率でライフを11消費し、わずかな間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=118, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4856
overall_max9340
overall_bonus469
valist[]
best_stat2