This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300581
name[わいるどしゃうと]野々村そら
chara_id264
rarity5
attribute3
title_flag1
evolution_id300582
series_id300581
pose5
place614
evolution_type9
album_id2640050
open_story_id3691
open_dress_id0
skill_id300581
leader_skill_id38
grow_type1
hp_min78
vocal_min1749
dance_min1874
visual_min1770
hp_max78
vocal_max3364
dance_max3603
visual_max3404
bonus_hp4
bonus_vocal169
bonus_dance181
bonus_visual171
solo_live0
star_lesson_type3
disp_order1689
charachara_data_t(chara_id=264, name='野々村そら', name_kana='ののむらそら', age=15, home_town=43, height=157, weight=46, body_size_1=84, body_size_2=57, body_size_3=85, birth_month=1, birth_day=3, constellation=1007, blood_type=2002, hand=3001, favorite='友達と電話', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300023, bus_vo_value=2349, bus_da_value=661, bus_vi_value=4681, kanji_spaced='野々村 そら', kana_spaced='ののむら そら', conventional='Nonomura Sora', valist=[])
has_spreadTrue
has_signFalse
name_only野々村そら
titleわいるどしゃうと
skillskill_data_t(id=300581, skill_name='たーざんごっこ', explain='7秒毎、高確率でわずかな間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f79ef5acea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f79ef5ace18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5393
overall_max10371
overall_bonus521
valist[]
best_stat6