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If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300589 |
name | [ヴォヤージュ・プリンセス]ナターリア |
chara_id | 273 |
rarity | 5 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300590 |
series_id | 300589 |
pose | 9 |
place | 4 |
evolution_type | 9 |
album_id | 2730090 |
open_story_id | 3711 |
open_dress_id | 0 |
skill_id | 300589 |
leader_skill_id | 35 |
grow_type | 1 |
hp_min | 35 |
vocal_min | 1243 |
dance_min | 2415 |
visual_min | 1525 |
hp_max | 35 |
vocal_max | 2391 |
dance_max | 4645 |
visual_max | 2933 |
bonus_hp | 2 |
bonus_vocal | 120 |
bonus_dance | 233 |
bonus_visual | 147 |
solo_live | 0 |
star_lesson_type | 3 |
disp_order | 1707 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=273, name='ナターリア', name_kana='なたーりあ', age=14, home_town=58, height=155, weight=43, body_size_1=84, body_size_2=55, body_size_3=86, birth_month=6, birth_day=29, constellation=1012, blood_type=2001, hand=3001, favorite='ベリーダンス', voice='生田輝', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=2, spine_size=1, personality=2, type=3, base_card_id=300075, bus_vo_value=4678, bus_da_value=1461, bus_vi_value=1552, special_type=0, kanji_spaced='ナターリア', kana_spaced='なたーりあ', conventional='Natalia', valist=[]) |
has_spread | True |
has_sign | False |
name_only | ナターリア |
title | ヴォヤージュ・プリンセス |
skill | skill_data_t(id=300589, skill_name='悠久の幻舞', explain='4秒毎、中確率で一瞬の間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=114, probability_type=3, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=5250, max_duration=300) |
lead_skill | leader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20) |
overall_min | 5183 |
overall_max | 9969 |
overall_bonus | 500 |
valist | [] |
best_stat | 2 |