This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300635
name[天魔降臨]矢口美羽
chara_id242
rarity5
attribute3
title_flag1
evolution_id300636
series_id300635
pose7
place675
evolution_type9
album_id2420070
open_story_id3920
open_dress_id0
skill_id300635
leader_skill_id35
grow_type1
hp_min35
vocal_min1576
dance_min2423
visual_min1301
hp_max35
vocal_max3031
dance_max4660
visual_max2501
bonus_hp2
bonus_vocal152
bonus_dance233
bonus_visual126
solo_live0
star_lesson_type3
disp_order1827
charachara_data_t(chara_id=242, name='矢口美羽', name_kana='やぐちみう', age=14, home_town=18, height=150, weight=41, body_size_1=81, body_size_2=56, body_size_3=80, birth_month=7, birth_day=10, constellation=1012, blood_type=2002, hand=3001, favorite='メール', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300103, bus_vo_value=2446, bus_da_value=600, bus_vi_value=4644, kanji_spaced='矢口 美羽', kana_spaced='やぐち みう', conventional='Yaguchi Miu', valist=[])
has_spreadTrue
has_signFalse
name_only矢口美羽
title天魔降臨
skillskill_data_t(id=300635, skill_name='吹っ切れバーニング', explain='9秒毎、中確率でわずかな間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5300
overall_max10192
overall_bonus511
valist[]
best_stat2