This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300637
name[にこにこキッチン]龍崎薫
chara_id237
rarity7
attribute3
title_flag1
evolution_id300638
series_id300637
pose11
place305
evolution_type12
album_id2370110
open_story_id3932
open_dress_id3313
skill_id300637
leader_skill_id57
grow_type1
hp_min40
vocal_min2697
dance_min1778
visual_min1476
hp_max40
vocal_max5618
dance_max3704
visual_max3074
bonus_hp2
bonus_vocal281
bonus_dance186
bonus_visual154
solo_live1001
star_lesson_type4
disp_order1833
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=237, name='龍崎薫', name_kana='りゅうざきかおる', age=9, home_town=31, height=132, weight=32, body_size_1=65, body_size_2=51, body_size_3=70, birth_month=7, birth_day=20, constellation=1012, blood_type=2004, hand=3001, favorite='料理', voice='春瀬なつみ', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300007, bus_vo_value=4667, bus_da_value=773, bus_vi_value=2250, special_type=0, kanji_spaced='龍崎 薫', kana_spaced='りゅうざき かおる', conventional='Ryuzaki Kaoru', valist=[])
has_spreadTrue
has_signTrue
name_only龍崎薫
titleにこにこキッチン
skillskill_data_t(id=300637, skill_name='元気の隠し味', explain='8秒毎、高確率でわずかな間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=113, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=57, name='パッションボイス', explain='パッションアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5951
overall_max12396
overall_bonus621
valist[]
best_stat3