This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300639
name[黄金の好運]土屋亜子
chara_id294
rarity5
attribute3
title_flag1
evolution_id300640
series_id300639
pose7
place443
evolution_type9
album_id2940070
open_story_id3935
open_dress_id0
skill_id300639
leader_skill_id38
grow_type1
hp_min78
vocal_min1758
dance_min1863
visual_min1775
hp_max78
vocal_max3381
dance_max3583
visual_max3414
bonus_hp4
bonus_vocal170
bonus_dance180
bonus_visual171
solo_live0
star_lesson_type3
disp_order1839
charachara_data_t(chara_id=294, name='土屋亜子', name_kana='つちやあこ', age=15, home_town=40, height=156, weight=42, body_size_1=85, body_size_2=54, body_size_3=83, birth_month=5, birth_day=2, constellation=1001, blood_type=2002, hand=3001, favorite='貯金、食べること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300153, bus_vo_value=4630, bus_da_value=1307, bus_vi_value=1753, kanji_spaced='土屋 亜子', kana_spaced='つちや あこ', conventional='Tsuchiya Ako', valist=[])
has_spreadTrue
has_signFalse
name_only土屋亜子
title黄金の好運
skillskill_data_t(id=300639, skill_name='アタシのこづち', explain='8秒毎、中確率でわずかな間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=3, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f57af3816a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f57af381620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5396
overall_max10378
overall_bonus521
valist[]
best_stat6