This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300647
name[無限大オーバーフロー]真鍋いつき
chara_id245
rarity7
attribute3
title_flag1
evolution_id300648
series_id300647
pose7
place366
evolution_type12
album_id2450070
open_story_id3973
open_dress_id3030
skill_id300647
leader_skill_id58
grow_type1
hp_min40
vocal_min1770
dance_min2713
visual_min1462
hp_max40
vocal_max3687
dance_max5653
visual_max3046
bonus_hp2
bonus_vocal185
bonus_dance283
bonus_visual153
solo_live0
star_lesson_type4
disp_order1859
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=245, name='真鍋いつき', name_kana='まなべいつき', age=22, home_town=21, height=165, weight=46, body_size_1=85, body_size_2=57, body_size_3=83, birth_month=12, birth_day=29, constellation=1007, blood_type=2004, hand=3001, favorite='とにかく運動', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300319, bus_vo_value=4678, bus_da_value=2199, bus_vi_value=814, special_type=0, kanji_spaced='真鍋 いつき', kana_spaced='まなべ いつき', conventional='Manabe Itsuki', valist=[])
has_spreadTrue
has_signTrue
name_only真鍋いつき
title無限大オーバーフロー
skillskill_data_t(id=300647, skill_name='跳び越える体験', explain='11秒毎、高確率で少しの間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=113, probability_type=4, available_time_type=3, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5945
overall_max12386
overall_bonus621
valist[]
best_stat2