This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300649
name[カントリーロード]並木芽衣子
chara_id236
rarity5
attribute3
title_flag1
evolution_id300650
series_id300649
pose9
place1
evolution_type9
album_id2360090
open_story_id3976
open_dress_id0
skill_id300649
leader_skill_id38
grow_type1
hp_min78
vocal_min1591
dance_min1618
visual_min1753
hp_max78
vocal_max3059
dance_max3111
visual_max3371
bonus_hp4
bonus_vocal153
bonus_dance156
bonus_visual169
solo_live0
star_lesson_type3
disp_order1865
charachara_data_t(chara_id=236, name='並木芽衣子', name_kana='なみきめいこ', age=22, home_town=51, height=160, weight=44, body_size_1=80, body_size_2=57, body_size_3=82, birth_month=10, birth_day=14, constellation=1003, blood_type=2003, hand=3001, favorite='旅行', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300199, bus_vo_value=4616, bus_da_value=2506, bus_vi_value=568, kanji_spaced='並木 芽衣子', kana_spaced='なみき めいこ', conventional='Namiki Meiko', valist=[])
has_spreadTrue
has_signFalse
name_only並木芽衣子
titleカントリーロード
skillskill_data_t(id=300649, skill_name='ミチへのアプローチ', explain='11秒毎、高確率でしばらくの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7f3765e9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f7f3765e950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4962
overall_max9541
overall_bonus478
valist[]
best_stat5