This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300667
name[冒険者]三好紗南
chara_id289
rarity5
attribute3
title_flag1
evolution_id300668
series_id300667
pose9
place1
evolution_type9
album_id2890090
open_story_id4071
open_dress_id0
skill_id300667
leader_skill_id35
grow_type1
hp_min35
vocal_min1294
dance_min2431
visual_min1572
hp_max35
vocal_max2489
dance_max4675
visual_max3024
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual152
solo_live0
star_lesson_type3
disp_order1921
charachara_data_t(chara_id=289, name='三好紗南', name_kana='みよしさな', age=14, home_town=36, height=149, weight=39, body_size_1=75, body_size_2=56, body_size_3=80, birth_month=6, birth_day=25, constellation=1012, blood_type=2002, hand=3001, favorite='TVゲーム・夜更かし', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300157, bus_vo_value=4085, bus_da_value=2643, bus_vi_value=3526, kanji_spaced='三好 紗南', kana_spaced='みよし さな', conventional='Miyoshi Sana', valist=[])
has_spreadTrue
has_signFalse
name_only三好紗南
title冒険者
skillskill_data_t(id=300667, skill_name='バトルスタート☆', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5297
overall_max10188
overall_bonus511
valist[]
best_stat2