This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300673
name[青空エール]赤城みりあ
chara_id243
rarity5
attribute3
title_flag1
evolution_id300674
series_id300673
pose15
place719
evolution_type9
album_id2430150
open_story_id4081
open_dress_id0
skill_id300673
leader_skill_id35
grow_type1
hp_min35
vocal_min1179
dance_min2376
visual_min1463
hp_max35
vocal_max2268
dance_max4570
visual_max2813
bonus_hp2
bonus_vocal114
bonus_dance229
bonus_visual141
solo_live0
star_lesson_type3
disp_order1941
charachara_data_t(chara_id=243, name='赤城みりあ', name_kana='あかぎみりあ', age=11, home_town=1, height=140, weight=36, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=4, birth_day=14, constellation=1002, blood_type=2003, hand=3002, favorite='おしゃべり', voice='黒沢ともよ', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300013, bus_vo_value=4673, bus_da_value=2278, bus_vi_value=740, kanji_spaced='赤城 みりあ', kana_spaced='あかぎ みりあ', conventional='Akagi Miria', valist=[])
has_spreadTrue
has_signFalse
name_only赤城みりあ
title青空エール
skillskill_data_t(id=300673, skill_name='団結ぱわー', explain='13秒毎、高確率でかなりの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=115, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f1ff976f6a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f1ff976f620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5018
overall_max9651
overall_bonus484
valist[]
best_stat2