This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300681
name[エール・フォー・オール]若林智香
chara_id266
rarity7
attribute3
title_flag1
evolution_id300682
series_id300681
pose7
place721
evolution_type12
album_id2660070
open_story_id4091
open_dress_id3020
skill_id300681
leader_skill_id58
grow_type1
hp_min40
vocal_min1773
dance_min2706
visual_min1468
hp_max40
vocal_max3694
dance_max5638
visual_max3058
bonus_hp2
bonus_vocal185
bonus_dance282
bonus_visual153
solo_live0
star_lesson_type4
disp_order1943
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=266, name='若林智香', name_kana='わかばやしともか', age=17, home_town=57, height=156, weight=45, body_size_1=82, body_size_2=57, body_size_3=83, birth_month=8, birth_day=30, constellation=1006, blood_type=2001, hand=3001, favorite='チアリーディング', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300083, bus_vo_value=4680, bus_da_value=1553, bus_vi_value=1458, special_type=0, kanji_spaced='若林 智香', kana_spaced='わかばやし ともか', conventional='Wakabayashi Tomoka', valist=[])
has_spreadTrue
has_signTrue
name_only若林智香
titleエール・フォー・オール
skillskill_data_t(id=300681, skill_name='フレー ! ワールド', explain='7秒毎、高確率でわずかな間、COMBOボーナス12%アップ、GREAT/NICEをPERFECTにする', skill_type=31, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=112, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5947
overall_max12390
overall_bonus620
valist[]
best_stat2