This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300683
name[お笑い☆伝道師]難波笑美
chara_id291
rarity5
attribute3
title_flag1
evolution_id300684
series_id300683
pose7
place732
evolution_type9
album_id2910070
open_story_id4112
open_dress_id0
skill_id300683
leader_skill_id35
grow_type1
hp_min35
vocal_min1574
dance_min2428
visual_min1296
hp_max35
vocal_max3026
dance_max4670
visual_max2493
bonus_hp2
bonus_vocal152
bonus_dance234
bonus_visual125
solo_live1001
star_lesson_type3
disp_order1967
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=291, name='難波笑美', name_kana='なんばえみ', age=17, home_town=4, height=158, weight=45, body_size_1=82, body_size_2=56, body_size_3=80, birth_month=5, birth_day=1, constellation=1001, blood_type=2004, hand=3001, favorite='お笑いライブ巡り、モノマネ', voice='伊達朱里紗', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300145, bus_vo_value=2320, bus_da_value=683, bus_vi_value=4689, special_type=0, kanji_spaced='難波 笑美', kana_spaced='なんば えみ', conventional='Nanba Emi', valist=[])
has_spreadTrue
has_signFalse
name_only難波笑美
titleお笑い☆伝道師
skillskill_data_t(id=300683, skill_name='饒舌浪速トーク', explain='9秒毎、中確率でライフを15消費し、しばらくの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=15, cutin_type=2, condition=9, value=118, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5298
overall_max10189
overall_bonus511
valist[]
best_stat2