This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300687
name[Stage Bye Stage]本田未央
chara_id234
rarity5
attribute3
title_flag1
evolution_id300688
series_id300687
pose19
place735
evolution_type9
album_id2340190
open_story_id4116
open_dress_id0
skill_id300687
leader_skill_id38
grow_type1
hp_min78
vocal_min1832
dance_min1622
visual_min1658
hp_max78
vocal_max3524
dance_max3120
visual_max3188
bonus_hp4
bonus_vocal177
bonus_dance156
bonus_visual160
solo_live0
star_lesson_type3
disp_order1975
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=234, name='本田未央', name_kana='ほんだみお', age=15, home_town=18, height=161, weight=46, body_size_1=84, body_size_2=58, body_size_3=87, birth_month=12, birth_day=1, constellation=1010, blood_type=2002, hand=3001, favorite='ショッピング', voice='原紗友里', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300001, bus_vo_value=4656, bus_da_value=704, bus_vi_value=2330, special_type=0, kanji_spaced='本田 未央', kana_spaced='ほんだ みお', conventional='Honda Mio', valist=[])
has_spreadTrue
has_signFalse
name_only本田未央
titleStage Bye Stage
skillskill_data_t(id=300687, skill_name='増えてゆく光', explain='7秒毎、高確率で一瞬の間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=3, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5112
overall_max9832
overall_bonus493
valist[]
best_stat7