This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300701
name[水影のうなさか]依田芳乃
chara_id262
rarity5
attribute3
title_flag1
evolution_id300702
series_id300701
pose17
place566
evolution_type9
album_id2620170
open_story_id4165
open_dress_id0
skill_id300701
leader_skill_id46
grow_type1
hp_min35
vocal_min1922
dance_min1800
visual_min1776
hp_max35
vocal_max3696
dance_max3462
visual_max3415
bonus_hp2
bonus_vocal185
bonus_dance174
bonus_visual171
solo_live1001
star_lesson_type3
disp_order2017
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=262, name='依田芳乃', name_kana='よりたよしの', age=16, home_town=57, height=151, weight=40, body_size_1=73, body_size_2=53, body_size_3=73, birth_month=7, birth_day=3, constellation=1012, blood_type=2004, hand=3001, favorite='悩み事解決・石ころ集め・失せ物探し', voice='高田憂希', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=0, personality=4, type=3, base_card_id=300141, bus_vo_value=579, bus_da_value=2490, bus_vi_value=4623, special_type=0, kanji_spaced='依田 芳乃', kana_spaced='よりた よしの', conventional='Yorita Yoshino', valist=[])
has_spreadTrue
has_signFalse
name_only依田芳乃
title水影のうなさか
skillskill_data_t(id=300701, skill_name='まどわせの雫', explain='7秒毎、中確率でライフを11消費し、少しの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=118, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5498
overall_max10573
overall_bonus530
valist[]
best_stat7