This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300705
name[フレッシュソルジャー]小松伊吹
chara_id288
rarity5
attribute3
title_flag1
evolution_id300706
series_id300705
pose9
place788
evolution_type9
album_id2880090
open_story_id4287
open_dress_id0
skill_id300705
leader_skill_id35
grow_type1
hp_min35
vocal_min1296
dance_min2428
visual_min1574
hp_max35
vocal_max2493
dance_max4670
visual_max3026
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual152
solo_live0
star_lesson_type3
disp_order2073
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=288, name='小松伊吹', name_kana='こまついぶき', age=19, home_town=45, height=165, weight=48, body_size_1=85, body_size_2=59, body_size_3=88, birth_month=11, birth_day=17, constellation=1009, blood_type=2004, hand=3001, favorite='ストリートダンス・スケボー・恋愛映画を見る事', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300189, bus_vo_value=4672, bus_da_value=1864, bus_vi_value=1155, special_type=0, kanji_spaced='小松 伊吹', kana_spaced='こまつ いぶき', conventional='Komatsu Ibuki', valist=[])
has_spreadTrue
has_signFalse
name_only小松伊吹
titleフレッシュソルジャー
skillskill_data_t(id=300705, skill_name='サバイバルハート', explain='6秒毎、中確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=115, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5298
overall_max10189
overall_bonus511
valist[]
best_stat2