This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300707
name[プールサイド・マーメイド]西島櫂
chara_id259
rarity7
attribute3
title_flag1
evolution_id300708
series_id300707
pose9
place48
evolution_type12
album_id2590090
open_story_id4185
open_dress_id3036
skill_id300707
leader_skill_id59
grow_type1
hp_min40
vocal_min1466
dance_min1772
visual_min2709
hp_max40
vocal_max3054
dance_max3692
visual_max5643
bonus_hp2
bonus_vocal153
bonus_dance185
bonus_visual283
solo_live0
star_lesson_type4
disp_order2037
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=259, name='西島櫂', name_kana='にしじまかい', age=19, home_town=4, height=172, weight=49, body_size_1=86, body_size_2=59, body_size_3=83, birth_month=8, birth_day=17, constellation=1011, blood_type=2004, hand=3001, favorite='水族館巡り', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300231, bus_vo_value=4683, bus_da_value=1876, bus_vi_value=1132, special_type=0, kanji_spaced='西島 櫂', kana_spaced='にしじま かい', conventional='Nishijima Kai', valist=[])
has_spreadTrue
has_signTrue
name_only西島櫂
titleプールサイド・マーメイド
skillskill_data_t(id=300707, skill_name='水も滴るいい笑顔', explain='7秒毎、高確率でわずかな間、COMBOボーナス12%アップ、GREAT/NICEをPERFECTにする', skill_type=31, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=112, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=59, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5947
overall_max12389
overall_bonus621
valist[]
best_stat1