This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300717 |
name | [夢見りあむは救われたい]夢見りあむ |
chara_id | 306 |
rarity | 7 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300718 |
series_id | 300717 |
pose | 3 |
place | 783 |
evolution_type | 12 |
album_id | 3060030 |
open_story_id | 4224 |
open_dress_id | 3059 |
skill_id | 300717 |
leader_skill_id | 93 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 2713 |
dance_min | 1462 |
visual_min | 1770 |
hp_max | 40 |
vocal_max | 5653 |
dance_max | 3046 |
visual_max | 3687 |
bonus_hp | 2 |
bonus_vocal | 283 |
bonus_dance | 153 |
bonus_visual | 185 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 2061 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=306, name='夢見りあむ', name_kana='ゆめみりあむ', age=19, home_town=63, height=149, weight=5010, body_size_1=5011, body_size_2=5002, body_size_3=5012, birth_month=9, birth_day=12, constellation=1006, blood_type=2003, hand=3001, favorite='夜中の意味深ポエム、現場参戦', voice='星希成奏', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=3, base_card_id=300657, bus_vo_value=2532, bus_da_value=477, bus_vi_value=4682, special_type=0, kanji_spaced='夢見 りあむ', kana_spaced='ゆめみ りあむ', conventional='Yumemi Riamu', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 夢見りあむ |
title | 夢見りあむは救われたい |
skill | skill_data_t(id=300717, skill_name='好きなことして生きていく', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600) |
lead_skill | leader_skill_data_t(id=93, name='パッション・クロス・キュート', explain='パッションとキュートのアイドル編成時、全員の全アピール値30%アップ、全員のライフ25%アップ', type=50, need_cute=1, need_cool=0, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=21, need_chara='', target_attribute_2=4, target_param_2=5, up_type_2=1, up_value_2=25, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5945 |
overall_max | 12386 |
overall_bonus | 621 |
valist | [] |
best_stat | 3 |