This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300723
name[ヒーローオブシャドウ]南条光
chara_id298
rarity7
attribute3
title_flag1
evolution_id300724
series_id300723
pose13
place240
evolution_type12
album_id2980130
open_story_id4302
open_dress_id3357
skill_id300723
leader_skill_id79
grow_type1
hp_min40
vocal_min1447
dance_min1760
visual_min2733
hp_max40
vocal_max3014
dance_max3667
visual_max5693
bonus_hp2
bonus_vocal151
bonus_dance184
bonus_visual285
solo_live1001
star_lesson_type4
disp_order2085
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=298, name='南条光', name_kana='なんじょうひかる', age=14, home_town=61, height=140, weight=41, body_size_1=79, body_size_2=58, body_size_3=80, birth_month=9, birth_day=13, constellation=1006, blood_type=2002, hand=3001, favorite='特撮番組鑑賞、特撮ごっこ', voice='神谷早矢佳', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300245, bus_vo_value=2126, bus_da_value=892, bus_vi_value=4673, special_type=0, kanji_spaced='南条 光', kana_spaced='なんじょう ひかる', conventional='Nanjo Hikaru', valist=[])
has_spreadTrue
has_signTrue
name_only南条光
titleヒーローオブシャドウ
skillskill_data_t(id=300723, skill_name='翻弄する笑み', explain='11秒毎、高確率でしばらくの間、ライフ値が多いほどCOMBOボーナスアップ', skill_type=25, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=79, name='パッションチアー', explain='パッションアイドルのみ編成時、全員のライフ40%アップ', type=20, need_cute=0, need_cool=0, need_passion=6, target_attribute=3, target_param=5, up_type=1, up_value=40, special_id=10, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=0, or_more_need_cool=0, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5940
overall_max12374
overall_bonus620
valist[]
best_stat1