This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300737
name[ミラーボール・ラブ]及川雫
chara_id253
rarity5
attribute3
title_flag1
evolution_id300738
series_id300737
pose13
place811
evolution_type9
album_id2530130
open_story_id4354
open_dress_id0
skill_id300737
leader_skill_id35
grow_type1
hp_min35
vocal_min1175
dance_min2382
visual_min1460
hp_max35
vocal_max2260
dance_max4580
visual_max2808
bonus_hp2
bonus_vocal113
bonus_dance229
bonus_visual141
solo_live0
star_lesson_type3
disp_order2127
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=253, name='及川雫', name_kana='おいかわしずく', age=16, home_town=22, height=170, weight=56, body_size_1=105, body_size_2=64, body_size_3=92, birth_month=6, birth_day=3, constellation=1008, blood_type=2004, hand=3003, favorite='乳搾り、トラクターの運転', voice='のぐちゆり', model_height_id=2, model_weight_id=0, model_bust_id=4, model_skin_id=1, spine_size=1, personality=4, type=3, base_card_id=300071, bus_vo_value=1822, bus_da_value=1211, bus_vi_value=4658, special_type=0, kanji_spaced='及川 雫', kana_spaced='おいかわ しずく', conventional='Oikawa Shizuku', valist=[])
has_spreadTrue
has_signFalse
name_only及川雫
titleミラーボール・ラブ
skillskill_data_t(id=300737, skill_name='きみのために回り続けてる', explain='7秒毎、高確率でわずかな間、PERFECTのスコア8%アップ、COMBOボーナス12%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=108, probability_type=4, available_time_type=2, value_2=112, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5017
overall_max9648
overall_bonus483
valist[]
best_stat2