This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300745
name[ビーマイウェイ]矢口美羽
chara_id242
rarity5
attribute3
title_flag1
evolution_id300746
series_id300745
pose9
place47
evolution_type9
album_id2420090
open_story_id4388
open_dress_id0
skill_id300745
leader_skill_id36
grow_type1
hp_min35
vocal_min1276
dance_min1581
visual_min2437
hp_max35
vocal_max2474
dance_max3023
visual_max4685
bonus_hp2
bonus_vocal124
bonus_dance152
bonus_visual235
solo_live0
star_lesson_type3
disp_order2159
charachara_data_t(chara_id=242, name='矢口美羽', name_kana='やぐちみう', age=14, home_town=18, height=150, weight=41, body_size_1=81, body_size_2=56, body_size_3=80, birth_month=7, birth_day=10, constellation=1012, blood_type=2002, hand=3001, favorite='メール', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300103, bus_vo_value=2446, bus_da_value=600, bus_vi_value=4644, kanji_spaced='矢口 美羽', kana_spaced='やぐち みう', conventional='Yaguchi Miu', valist=[])
has_spreadTrue
has_signFalse
name_only矢口美羽
titleビーマイウェイ
skillskill_data_t(id=300745, skill_name='キレッキレダンス !', explain='6秒毎、中確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=115, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa14a384ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fa14a384e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=36, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5294
overall_max10182
overall_bonus511
valist[]
best_stat1