This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300747
name[フリータイム☆クリスマス]喜多見柚
chara_id249
rarity7
attribute3
title_flag1
evolution_id300748
series_id300747
pose13
place843
evolution_type12
album_id2490130
open_story_id4402
open_dress_id3631
skill_id300747
leader_skill_id58
grow_type1
hp_min40
vocal_min1451
dance_min2728
visual_min1760
hp_max40
vocal_max3017
dance_max5696
visual_max3661
bonus_hp2
bonus_vocal151
bonus_dance285
bonus_visual184
solo_live1001
star_lesson_type4
disp_order2169
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=249, name='喜多見柚', name_kana='きたみゆず', age=15, home_town=54, height=156, weight=43, body_size_1=82, body_size_2=57, body_size_3=82, birth_month=12, birth_day=2, constellation=1010, blood_type=2002, hand=3002, favorite='バドミントン', voice='武田羅梨沙多胡', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=3, base_card_id=300127, bus_vo_value=4655, bus_da_value=1450, bus_vi_value=1586, special_type=0, kanji_spaced='喜多見 柚', kana_spaced='きたみ ゆず', conventional='Kitami Yuzu', valist=[])
has_spreadTrue
has_signTrue
name_only喜多見柚
titleフリータイム☆クリスマス
skillskill_data_t(id=300747, skill_name='スノーボール・スマッシュ', explain='7秒毎、高確率でライフを11消費し、少しの間PERFECT/GREATのスコア20%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=120, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5939
overall_max12374
overall_bonus620
valist[]
best_stat2