This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300749
name[ホーリーリゾートナイト]十時愛梨
chara_id272
rarity5
attribute3
title_flag1
evolution_id300750
series_id300749
pose15
place845
evolution_type9
album_id2720150
open_story_id4403
open_dress_id0
skill_id300749
leader_skill_id46
grow_type1
hp_min35
vocal_min2468
dance_min1562
visual_min1255
hp_max35
vocal_max4752
dance_max2991
visual_max2421
bonus_hp2
bonus_vocal238
bonus_dance150
bonus_visual122
solo_live1001
star_lesson_type3
disp_order2171
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=272, name='十時愛梨', name_kana='とときあいり', age=18, home_town=7, height=161, weight=46, body_size_1=86, body_size_2=58, body_size_3=88, birth_month=12, birth_day=8, constellation=1010, blood_type=2004, hand=3001, favorite='ケーキ作り', voice='原田ひとみ', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300035, bus_vo_value=991, bus_da_value=2062, bus_vi_value=4638, special_type=0, kanji_spaced='十時 愛梨', kana_spaced='ととき あいり', conventional='Totoki Airi', valist=[])
has_spreadTrue
has_signFalse
name_only十時愛梨
titleホーリーリゾートナイト
skillskill_data_t(id=300749, skill_name='ほんわかプレゼント', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5285
overall_max10164
overall_bonus510
valist[]
best_stat3