This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300755
name[アットホーム・マイルーツ]ナターリア
chara_id273
rarity7
attribute3
title_flag1
evolution_id300756
series_id300755
pose11
place850
evolution_type12
album_id2730110
open_story_id4434
open_dress_id3322
skill_id300755
leader_skill_id94
grow_type1
hp_min40
vocal_min1770
dance_min2717
visual_min1457
hp_max40
vocal_max3679
dance_max5667
visual_max3037
bonus_hp2
bonus_vocal184
bonus_dance284
bonus_visual152
solo_live1001
star_lesson_type4
disp_order2185
charachara_data_t(chara_id=273, name='ナターリア', name_kana='なたーりあ', age=14, home_town=58, height=155, weight=43, body_size_1=84, body_size_2=55, body_size_3=86, birth_month=6, birth_day=29, constellation=1012, blood_type=2001, hand=3001, favorite='ベリーダンス', voice='生田輝', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=2, spine_size=1, personality=2, type=3, base_card_id=300075, bus_vo_value=4678, bus_da_value=1461, bus_vi_value=1552, kanji_spaced='ナターリア', kana_spaced='なたーりあ', conventional='Natalia', valist=[])
has_spreadTrue
has_signTrue
name_onlyナターリア
titleアットホーム・マイルーツ
skillskill_data_t(id=300755, skill_name='みんなで繋いだパス', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb0d64896a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fb0d6489620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=94, name='パッション・クロス・クール', explain='パッションとクールのアイドル編成時、全員の全アピール値30%アップ、全員のライフ25%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=22, need_chara='', target_attribute_2=4, target_param_2=5, up_type_2=1, up_value_2=25, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5944
overall_max12383
overall_bonus620
valist[]
best_stat2