This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300769
name[ハッピーチアー]若林智香
chara_id266
rarity5
attribute3
title_flag1
evolution_id300770
series_id300769
pose9
place870
evolution_type9
album_id2660090
open_story_id4472
open_dress_id0
skill_id300769
leader_skill_id35
grow_type1
hp_min35
vocal_min1142
dance_min2309
visual_min1412
hp_max35
vocal_max2190
dance_max4427
visual_max2735
bonus_hp2
bonus_vocal110
bonus_dance222
bonus_visual137
solo_live0
star_lesson_type3
disp_order2225
charachara_data_t(chara_id=266, name='若林智香', name_kana='わかばやしともか', age=17, home_town=57, height=156, weight=45, body_size_1=82, body_size_2=57, body_size_3=83, birth_month=8, birth_day=30, constellation=1006, blood_type=2001, hand=3001, favorite='チアリーディング', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300083, bus_vo_value=4680, bus_da_value=1553, bus_vi_value=1458, kanji_spaced='若林 智香', kana_spaced='わかばやし ともか', conventional='Wakabayashi Tomoka', valist=[])
has_spreadTrue
has_signFalse
name_only若林智香
titleハッピーチアー
skillskill_data_t(id=300769, skill_name='ベストコンディション', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f4be4c3aea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f4be4c3ae18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4863
overall_max9352
overall_bonus469
valist[]
best_stat2