This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300791
name[あたしコーディネート]衛藤美紗希
chara_id255
rarity7
attribute3
title_flag1
evolution_id300792
series_id300791
pose11
place454
evolution_type12
album_id2550110
open_story_id4621
open_dress_id3035
skill_id300791
leader_skill_id59
grow_type1
hp_min40
vocal_min1457
dance_min1767
visual_min2720
hp_max40
vocal_max3041
dance_max3682
visual_max5660
bonus_hp2
bonus_vocal153
bonus_dance185
bonus_visual283
solo_live0
star_lesson_type4
disp_order2307
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=255, name='衛藤美紗希', name_kana='えとうみさき', age=22, home_town=46, height=160, weight=45, body_size_1=84, body_size_2=56, body_size_3=80, birth_month=3, birth_day=18, constellation=1005, blood_type=2004, hand=3002, favorite='携帯小説、女子力アップ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300257, bus_vo_value=1192, bus_da_value=4618, bus_vi_value=1881, special_type=0, kanji_spaced='衛藤 美紗希', kana_spaced='えとう みさき', conventional='Eto Misaki', valist=[])
has_spreadTrue
has_signTrue
name_only衛藤美紗希
titleあたしコーディネート
skillskill_data_t(id=300791, skill_name='ミサキ☆ブリリアント', explain='11秒毎、高確率で少しの間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=113, probability_type=4, available_time_type=3, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=59, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5944
overall_max12383
overall_bonus621
valist[]
best_stat1