This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300801
name[ふわっと艶乙女]海老原菜帆
chara_id251
rarity5
attribute3
title_flag1
evolution_id300802
series_id300801
pose9
place919
evolution_type9
album_id2510090
open_story_id4641
open_dress_id0
skill_id300801
leader_skill_id46
grow_type1
hp_min35
vocal_min2450
dance_min1548
visual_min1293
hp_max35
vocal_max4714
dance_max2995
visual_max2467
bonus_hp2
bonus_vocal236
bonus_dance150
bonus_visual124
solo_live0
star_lesson_type3
disp_order2329
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=251, name='海老原菜帆', name_kana='えびはらなほ', age=17, home_town=9, height=162, weight=58, body_size_1=92, body_size_2=65, body_size_3=93, birth_month=8, birth_day=3, constellation=1011, blood_type=2004, hand=3001, favorite='散歩・和菓子屋さん巡り', voice='', model_height_id=1, model_weight_id=1, model_bust_id=2, model_skin_id=1, spine_size=1, personality=4, type=3, base_card_id=300297, bus_vo_value=1358, bus_da_value=1707, bus_vi_value=4626, special_type=0, kanji_spaced='海老原 菜帆', kana_spaced='えびはら なほ', conventional='Ebihara Naho', valist=[])
has_spreadTrue
has_signFalse
name_only海老原菜帆
titleふわっと艶乙女
skillskill_data_t(id=300801, skill_name='ほっこりお点前', explain='11秒毎、中確率で少しの間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=3, available_time_type=3, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5291
overall_max10176
overall_bonus510
valist[]
best_stat3