This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300809
name[召しませ♪ぱーふぇくと]槙原志保
chara_id275
rarity7
attribute3
title_flag1
evolution_id300810
series_id300809
pose11
place305
evolution_type12
album_id2750110
open_story_id4677
open_dress_id3043
skill_id300809
leader_skill_id58
grow_type1
hp_min40
vocal_min1466
dance_min2711
visual_min1767
hp_max40
vocal_max3042
dance_max5669
visual_max3672
bonus_hp2
bonus_vocal153
bonus_dance284
bonus_visual184
solo_live0
star_lesson_type4
disp_order2359
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=275, name='槙原志保', name_kana='まきはらしほ', age=19, home_town=10, height=162, weight=46, body_size_1=86, body_size_2=57, body_size_3=91, birth_month=4, birth_day=27, constellation=1001, blood_type=2002, hand=3001, favorite='スイーツめぐり', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300255, bus_vo_value=3418, bus_da_value=3034, bus_vi_value=3803, special_type=0, kanji_spaced='槙原 志保', kana_spaced='まきはら しほ', conventional='Makihara Shiho', valist=[])
has_spreadTrue
has_signTrue
name_only槙原志保
title召しませ♪ぱーふぇくと
skillskill_data_t(id=300809, skill_name='槙原マキシマムパフェ', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5944
overall_max12383
overall_bonus621
valist[]
best_stat2