This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300813
name[超☆風紀・ロワイヤル]冴島清美
chara_id296
rarity5
attribute3
title_flag1
evolution_id300814
series_id300813
pose11
place593
evolution_type9
album_id2960110
open_story_id4708
open_dress_id0
skill_id300813
leader_skill_id35
grow_type1
hp_min35
vocal_min1289
dance_min2426
visual_min1581
hp_max35
vocal_max2495
dance_max4677
visual_max3013
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual151
solo_live0
star_lesson_type3
disp_order2383
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=296, name='冴島清美', name_kana='さえじまきよみ', age=15, home_town=53, height=153, weight=43, body_size_1=76, body_size_2=58, body_size_3=78, birth_month=9, birth_day=26, constellation=1003, blood_type=2001, hand=3001, favorite='掃除、整理整頓、腕章作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300291, bus_vo_value=1107, bus_da_value=4616, bus_vi_value=1967, special_type=0, kanji_spaced='冴島 清美', kana_spaced='さえじま きよみ', conventional='Saejima Kiyomi', valist=[])
has_spreadTrue
has_signFalse
name_only冴島清美
title超☆風紀・ロワイヤル
skillskill_data_t(id=300813, skill_name='超☆トレーニング', explain='11秒毎、中確率で少しの間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=3, available_time_type=3, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5296
overall_max10185
overall_bonus510
valist[]
best_stat2