This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300839
name[夏色情緒]杉坂海
chara_id285
rarity5
attribute3
title_flag1
evolution_id300840
series_id300839
pose9
place993
evolution_type9
album_id2850090
open_story_id4780
open_dress_id0
skill_id300839
leader_skill_id34
grow_type1
hp_min35
vocal_min2429
dance_min1291
visual_min1577
hp_max35
vocal_max4674
dance_max2498
visual_max3016
bonus_hp2
bonus_vocal234
bonus_dance125
bonus_visual151
solo_live0
star_lesson_type3
disp_order2451
voice_flag0
charachara_data_t(chara_id=285, name='杉坂海', name_kana='すぎさかうみ', age=18, home_town=56, height=162, weight=45, body_size_1=88, body_size_2=58, body_size_3=86, birth_month=7, birth_day=20, constellation=1012, blood_type=2002, hand=3001, favorite='ウインドサーフィン', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=320209, bus_vo_value=4100, bus_da_value=3096, bus_vi_value=3060, special_type=0, kanji_spaced='杉坂 海', kana_spaced='すぎさか うみ', conventional='Sugisaka Umi', valist=[])
has_spreadTrue
has_signFalse
name_only杉坂海
title夏色情緒
skillskill_data_t(id=300839, skill_name='エキゾチックムード', explain='6秒毎、中確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=115, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fddeb0f5cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fddeb0f5c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5297
overall_max10188
overall_bonus510
valist[]
best_stat3