This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300845 |
name | [スロウ・サマー・ヘヴン]十時愛梨 |
chara_id | 272 |
rarity | 7 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300846 |
series_id | 300845 |
pose | 17 |
place | 393 |
evolution_type | 12 |
album_id | 2720170 |
open_story_id | 4811 |
open_dress_id | 3104 |
skill_id | 300845 |
leader_skill_id | 103 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1445 |
dance_min | 2744 |
visual_min | 1749 |
hp_max | 40 |
vocal_max | 2996 |
dance_max | 5710 |
visual_max | 3665 |
bonus_hp | 2 |
bonus_vocal | 150 |
bonus_dance | 286 |
bonus_visual | 184 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 2473 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=272, name='十時愛梨', name_kana='とときあいり', age=18, home_town=7, height=161, weight=46, body_size_1=86, body_size_2=58, body_size_3=88, birth_month=12, birth_day=8, constellation=1010, blood_type=2004, hand=3001, favorite='ケーキ作り', voice='原田ひとみ', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300035, bus_vo_value=991, bus_da_value=2062, bus_vi_value=4638, special_type=0, kanji_spaced='十時 愛梨', kana_spaced='ととき あいり', conventional='Totoki Airi', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 十時愛梨 |
title | スロウ・サマー・ヘヴン |
skill | skill_data_t(id=300845, skill_name='降りそそぐキラメキ', explain='13秒毎、高確率でかなりの間、他のパッションアイドルのスコアアップ/COMBOボーナス効果を特大アップ', skill_type=34, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=4, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900) |
lead_skill | leader_skill_data_t(id=103, name='パッションユニゾン', explain='パッションアイドルの全アピール値30%アップ、パッション楽曲なら55%アップ', type=60, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=13, target_param_2=4, up_type_2=1, up_value_2=55, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5938 |
overall_max | 12371 |
overall_bonus | 620 |
valist | [] |
best_stat | 2 |