This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300855 |
name | [夢見りあむしか勝たん]夢見りあむ |
chara_id | 306 |
rarity | 7 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300856 |
series_id | 300855 |
pose | 7 |
place | 1028 |
evolution_type | 12 |
album_id | 3060070 |
open_story_id | 4847 |
open_dress_id | 3359 |
skill_id | 300855 |
leader_skill_id | 105 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1425 |
dance_min | 2789 |
visual_min | 1741 |
hp_max | 40 |
vocal_max | 2953 |
dance_max | 5818 |
visual_max | 3636 |
bonus_hp | 2 |
bonus_vocal | 148 |
bonus_dance | 291 |
bonus_visual | 182 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 2559 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=306, name='夢見りあむ', name_kana='ゆめみりあむ', age=19, home_town=63, height=149, weight=5010, body_size_1=5011, body_size_2=5002, body_size_3=5012, birth_month=9, birth_day=12, constellation=1006, blood_type=2003, hand=3001, favorite='夜中の意味深ポエム、現場参戦', voice='星希成奏', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=3, base_card_id=300657, bus_vo_value=2532, bus_da_value=477, bus_vi_value=4682, special_type=0, kanji_spaced='夢見 りあむ', kana_spaced='ゆめみ りあむ', conventional='Yumemi Riamu', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 夢見りあむ |
title | 夢見りあむしか勝たん |
skill | skill_data_t(id=300855, skill_name='クソデカ感情やみアピール', explain='9秒毎、高確率で少しの間、ユニットのダンスアピール値が多いほどPERFECTのスコアアップ', skill_type=36, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600) |
lead_skill | leader_skill_data_t(id=105, name='レゾナンス・ステップ', explain='5種類の特技編成時、ダンス以外のアピール値を100%ダウンし、全ての特技効果が重複時に加算', type=70, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=0, special_id=24, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=5, param_limit=3, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5955 |
overall_max | 12407 |
overall_bonus | 621 |
valist | [] |
best_stat | 2 |