This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300855
name[夢見りあむしか勝たん]夢見りあむ
chara_id306
rarity7
attribute3
title_flag1
evolution_id300856
series_id300855
pose7
place1028
evolution_type12
album_id3060070
open_story_id4847
open_dress_id3359
skill_id300855
leader_skill_id105
grow_type1
hp_min40
vocal_min1425
dance_min2789
visual_min1741
hp_max40
vocal_max2953
dance_max5818
visual_max3636
bonus_hp2
bonus_vocal148
bonus_dance291
bonus_visual182
solo_live1001
star_lesson_type4
disp_order2559
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=306, name='夢見りあむ', name_kana='ゆめみりあむ', age=19, home_town=63, height=149, weight=5010, body_size_1=5011, body_size_2=5002, body_size_3=5012, birth_month=9, birth_day=12, constellation=1006, blood_type=2003, hand=3001, favorite='夜中の意味深ポエム、現場参戦', voice='星希成奏', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=3, base_card_id=300657, bus_vo_value=2532, bus_da_value=477, bus_vi_value=4682, special_type=0, kanji_spaced='夢見 りあむ', kana_spaced='ゆめみ りあむ', conventional='Yumemi Riamu', valist=[])
has_spreadTrue
has_signTrue
name_only夢見りあむ
title夢見りあむしか勝たん
skillskill_data_t(id=300855, skill_name='クソデカ感情やみアピール', explain='9秒毎、高確率で少しの間、ユニットのダンスアピール値が多いほどPERFECTのスコアアップ', skill_type=36, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=105, name='レゾナンス・ステップ', explain='5種類の特技編成時、ダンス以外のアピール値を100%ダウンし、全ての特技効果が重複時に加算', type=70, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=0, special_id=24, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=5, param_limit=3, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5955
overall_max12407
overall_bonus621
valist[]
best_stat2