This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300863
name[シトロンデイズ]喜多見柚
chara_id249
rarity5
attribute3
title_flag1
evolution_id300864
series_id300863
pose15
place1
evolution_type9
album_id2490150
open_story_id4877
open_dress_id0
skill_id300863
leader_skill_id37
grow_type1
hp_min35
vocal_min1920
dance_min1820
visual_min1762
hp_max35
vocal_max3681
dance_max3482
visual_max3417
bonus_hp2
bonus_vocal185
bonus_dance175
bonus_visual171
solo_live1001
star_lesson_type3
disp_order2581
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=249, name='喜多見柚', name_kana='きたみゆず', age=15, home_town=54, height=156, weight=43, body_size_1=82, body_size_2=57, body_size_3=82, birth_month=12, birth_day=2, constellation=1010, blood_type=2002, hand=3002, favorite='バドミントン', voice='武田羅梨沙多胡', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=3, base_card_id=300127, bus_vo_value=4655, bus_da_value=1450, bus_vi_value=1586, special_type=0, kanji_spaced='喜多見 柚', kana_spaced='きたみ ゆず', conventional='Kitami Yuzu', valist=[])
has_spreadTrue
has_signFalse
name_only喜多見柚
titleシトロンデイズ
skillskill_data_t(id=300863, skill_name='メイキングルーツ☆', explain='9秒毎、高確率で少しの間、PERFECTのスコア19%アップ、PERFECT判定される時間が短くなる', skill_type=15, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=119, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=37, name='パッションブリリアンス', explain='パッションアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5502
overall_max10580
overall_bonus531
valist[]
best_stat7