This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300875
name[想いのリリーバー]姫川友紀
chara_id247
rarity7
attribute3
title_flag1
evolution_id300876
series_id300875
pose17
place1054
evolution_type12
album_id2470170
open_story_id4924
open_dress_id3909
skill_id300875
leader_skill_id59
grow_type1
hp_min40
vocal_min1774
dance_min1459
visual_min2710
hp_max40
vocal_max3688
dance_max3021
visual_max5672
bonus_hp2
bonus_vocal185
bonus_dance152
bonus_visual284
solo_live1001
star_lesson_type4
disp_order2615
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=247, name='姫川友紀', name_kana='ひめかわゆき', age=20, home_town=16, height=161, weight=44, body_size_1=80, body_size_2=57, body_size_3=80, birth_month=9, birth_day=14, constellation=1006, blood_type=2001, hand=3001, favorite='野球観戦', voice='杜野まこ', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300017, bus_vo_value=4653, bus_da_value=684, bus_vi_value=2353, special_type=0, kanji_spaced='姫川 友紀', kana_spaced='ひめかわ ゆき', conventional='Himekawa Yuki', valist=[])
has_spreadTrue
has_signTrue
name_only姫川友紀
title想いのリリーバー
skillskill_data_t(id=300875, skill_name='気持ちはひとつ !', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=59, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5943
overall_max12381
overall_bonus621
valist[]
best_stat1