This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300891
name[天まで届く晴れ姿]浜口あやめ
chara_id292
rarity7
attribute3
title_flag1
evolution_id300892
series_id300891
pose15
place1078
evolution_type12
album_id2920150
open_story_id5035
open_dress_id3323
skill_id300891
leader_skill_id69
grow_type1
hp_min40
vocal_min2730
dance_min1759
visual_min1453
hp_max40
vocal_max5678
dance_max3673
visual_max3029
bonus_hp2
bonus_vocal284
bonus_dance184
bonus_visual152
solo_live1001
star_lesson_type4
disp_order2653
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=292, name='浜口あやめ', name_kana='はまぐちあやめ', age=15, home_town=10, height=154, weight=42, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=1, birth_day=13, constellation=1007, blood_type=2001, hand=3002, favorite='時代劇鑑賞、忍者グッズ収集、撮影所巡り', voice='田澤茉純', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300093, bus_vo_value=1709, bus_da_value=1321, bus_vi_value=4661, special_type=0, kanji_spaced='浜口 あやめ', kana_spaced='はまぐち あやめ', conventional='Hamaguchi Ayame', valist=[])
has_spreadTrue
has_signTrue
name_only浜口あやめ
title天まで届く晴れ姿
skillskill_data_t(id=300891, skill_name='高みへ至る願い', explain='9秒毎、高確率で少しの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=3, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=69, name='パッションアビリティ', explain='パッションアイドルの特技発動確率40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12380
overall_bonus620
valist[]
best_stat3