This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300899
name[その身、果てるとも]財前時子
chara_id261
rarity7
attribute3
title_flag1
evolution_id300900
series_id300899
pose11
place1096
evolution_type12
album_id2610110
open_story_id5073
open_dress_id3338
skill_id300899
leader_skill_id59
grow_type1
hp_min40
vocal_min1462
dance_min1760
visual_min2722
hp_max40
vocal_max3040
dance_max3677
visual_max5666
bonus_hp2
bonus_vocal152
bonus_dance184
bonus_visual284
solo_live0
star_lesson_type4
disp_order2687
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=261, name='財前時子', name_kana='ざいぜんときこ', age=21, home_town=28, height=168, weight=46, body_size_1=83, body_size_2=55, body_size_3=85, birth_month=4, birth_day=18, constellation=1002, blood_type=2002, hand=3001, favorite='お仕置き、豚を料理すること', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=3, base_card_id=300283, bus_vo_value=842, bus_da_value=4629, bus_vi_value=2220, special_type=0, kanji_spaced='財前 時子', kana_spaced='ざいぜん ときこ', conventional='Zaizen Tokiko', valist=[])
has_spreadTrue
has_signTrue
name_only財前時子
titleその身、果てるとも
skillskill_data_t(id=300899, skill_name='磐石の誇り', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、フリックアイコンなら30%アップ', skill_type=29, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=59, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5944
overall_max12383
overall_bonus620
valist[]
best_stat1