This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300911
name[春光の少女]依田芳乃
chara_id262
rarity5
attribute3
title_flag1
evolution_id300912
series_id300911
pose21
place1113
evolution_type9
album_id2620210
open_story_id5107
open_dress_id0
skill_id300911
leader_skill_id46
grow_type1
hp_min35
vocal_min1267
dance_min1569
visual_min2453
hp_max35
vocal_max2430
dance_max3002
visual_max4738
bonus_hp2
bonus_vocal122
bonus_dance151
bonus_visual237
solo_live1001
star_lesson_type3
disp_order2717
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=262, name='依田芳乃', name_kana='よりたよしの', age=16, home_town=57, height=151, weight=40, body_size_1=73, body_size_2=53, body_size_3=73, birth_month=7, birth_day=3, constellation=1012, blood_type=2004, hand=3001, favorite='悩み事解決・石ころ集め・失せ物探し', voice='高田憂希', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=0, personality=4, type=3, base_card_id=300141, bus_vo_value=579, bus_da_value=2490, bus_vi_value=4623, special_type=0, kanji_spaced='依田 芳乃', kana_spaced='よりた よしの', conventional='Yorita Yoshino', valist=[])
has_spreadTrue
has_signFalse
name_only依田芳乃
title春光の少女
skillskill_data_t(id=300911, skill_name='新春の祈り', explain='5秒毎、高確率で一瞬の間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=5, value=110, probability_type=4, available_time_type=1, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5289
overall_max10170
overall_bonus510
valist[]
best_stat1