This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300913
name[ラブリーホッパー]真鍋いつき
chara_id245
rarity5
attribute3
title_flag1
evolution_id300914
series_id300913
pose11
place1116
evolution_type9
album_id2450110
open_story_id5109
open_dress_id0
skill_id300913
leader_skill_id36
grow_type1
hp_min35
vocal_min1571
dance_min1284
visual_min2441
hp_max35
vocal_max3012
dance_max2483
visual_max4690
bonus_hp2
bonus_vocal151
bonus_dance125
bonus_visual235
solo_live0
star_lesson_type3
disp_order2721
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=245, name='真鍋いつき', name_kana='まなべいつき', age=22, home_town=21, height=165, weight=46, body_size_1=85, body_size_2=57, body_size_3=83, birth_month=12, birth_day=29, constellation=1007, blood_type=2004, hand=3001, favorite='とにかく運動', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300319, bus_vo_value=4678, bus_da_value=2199, bus_vi_value=814, special_type=0, kanji_spaced='真鍋 いつき', kana_spaced='まなべ いつき', conventional='Manabe Itsuki', valist=[])
has_spreadTrue
has_signFalse
name_only真鍋いつき
titleラブリーホッパー
skillskill_data_t(id=300913, skill_name='ダイナミックプレー', explain='7秒毎、高確率でわずかな間、PERFECTのスコア19%アップ、PERFECT判定される時間が短くなる', skill_type=15, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=119, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=36, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5296
overall_max10185
overall_bonus511
valist[]
best_stat1