This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300915
name[マイウェイランナー]北川真尋
chara_id286
rarity5
attribute3
title_flag1
evolution_id300916
series_id300915
pose13
place80
evolution_type9
album_id2860130
open_story_id5112
open_dress_id0
skill_id300915
leader_skill_id35
grow_type1
hp_min35
vocal_min1234
dance_min2428
visual_min1521
hp_max35
vocal_max2377
dance_max4653
visual_max2936
bonus_hp2
bonus_vocal119
bonus_dance233
bonus_visual147
solo_live0
star_lesson_type3
disp_order2737
charachara_data_t(chara_id=286, name='北川真尋', name_kana='きたがわまひろ', age=17, home_town=36, height=158, weight=43, body_size_1=75, body_size_2=57, body_size_3=79, birth_month=2, birth_day=17, constellation=1004, blood_type=2004, hand=3001, favorite='走ること・食べること・寝ること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300211, bus_vo_value=4683, bus_da_value=781, bus_vi_value=2227, kanji_spaced='北川 真尋', kana_spaced='きたがわ まひろ', conventional='Kitagawa Mahiro', valist=[])
has_spreadTrue
has_signFalse
name_only北川真尋
titleマイウェイランナー
skillskill_data_t(id=300915, skill_name='大好きへ向かって !', explain='4秒毎、中確率で一瞬の間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=114, probability_type=3, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f116de226a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f116de22620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=5250, max_duration=300)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5183
overall_max9966
overall_bonus499
valist[]
best_stat2