This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300917
name[スウィンギング・ナイト]松山久美子
chara_id239
rarity7
attribute3
title_flag1
evolution_id300918
series_id300917
pose15
place1121
evolution_type12
album_id2390150
open_story_id5127
open_dress_id3325
skill_id300917
leader_skill_id58
grow_type1
hp_min40
vocal_min1455
dance_min2724
visual_min1762
hp_max40
vocal_max3026
dance_max5681
visual_max3671
bonus_hp2
bonus_vocal152
bonus_dance285
bonus_visual184
solo_live0
star_lesson_type4
disp_order2743
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=239, name='松山久美子', name_kana='まつやまくみこ', age=21, home_town=8, height=161, weight=44, body_size_1=81, body_size_2=56, body_size_3=81, birth_month=1, birth_day=21, constellation=1004, blood_type=2001, hand=3001, favorite='ピアノ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300011, bus_vo_value=4636, bus_da_value=2336, bus_vi_value=719, special_type=0, kanji_spaced='松山 久美子', kana_spaced='まつやま くみこ', conventional='Matsuyama Kumiko', valist=[])
has_spreadTrue
has_signTrue
name_only松山久美子
titleスウィンギング・ナイト
skillskill_data_t(id=300917, skill_name='夜はこれから', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12378
overall_bonus621
valist[]
best_stat2