This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300919
name[EVIL LIVE]的場梨沙
chara_id260
rarity5
attribute3
title_flag1
evolution_id300920
series_id300919
pose17
place1130
evolution_type9
album_id2600170
open_story_id5143
open_dress_id0
skill_id300919
leader_skill_id111
grow_type1
hp_min35
vocal_min1336
dance_min2497
visual_min1620
hp_max35
vocal_max2566
dance_max4817
visual_max3103
bonus_hp2
bonus_vocal129
bonus_dance241
bonus_visual156
solo_live0
star_lesson_type3
disp_order2757
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=260, name='的場梨沙', name_kana='まとばりさ', age=12, home_town=56, height=143, weight=38, body_size_1=71, body_size_2=58, body_size_3=73, birth_month=11, birth_day=19, constellation=1009, blood_type=2002, hand=3001, favorite='ダンス、パパとデート', voice='集貝はな', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300155, bus_vo_value=4638, bus_da_value=2376, bus_vi_value=676, special_type=0, kanji_spaced='的場 梨沙', kana_spaced='まとば りさ', conventional='Matoba Risa', valist=[])
has_spreadTrue
has_signFalse
name_only的場梨沙
titleEVIL LIVE
skillskill_data_t(id=300919, skill_name='Rock out !', explain='13秒毎、高確率でかなりの間、ライフ値が多いほどCOMBOボーナスアップ', skill_type=25, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=2, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=111, name='パッション・クロス・キュート', explain='パッションとキュートのアイドル編成時、全員の全アピール値20%アップ、全員のライフ15%アップ', type=50, need_cute=1, need_cool=0, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=20, special_id=30, need_chara='', target_attribute_2=4, target_param_2=5, up_type_2=1, up_value_2=15, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5453
overall_max10486
overall_bonus526
valist[]
best_stat2