This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300929
name[ハーモニクス]ジュリア
chara_id314
rarity5
attribute3
title_flag1
evolution_id300930
series_id300929
pose1
place126
evolution_type9
album_id3140010
open_story_id5177
open_dress_id9036
skill_id300929
leader_skill_id112
grow_type1
hp_min35
vocal_min2513
dance_min1330
visual_min1610
hp_max35
vocal_max4821
dance_max2550
visual_max3115
bonus_hp2
bonus_vocal242
bonus_dance128
bonus_visual156
solo_live0
star_lesson_type3
disp_order2779
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=314, name='ジュリア', name_kana='じゅりあ', age=16, home_town=43, height=157, weight=43, body_size_1=79, body_size_2=54, body_size_3=80, birth_month=9, birth_day=26, constellation=1003, blood_type=2004, hand=3002, favorite='なし', voice='愛美', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300929, bus_vo_value=2070, bus_da_value=941, bus_vi_value=4680, special_type=1, kanji_spaced='ジュリア', kana_spaced='じゅりあ', conventional='Julia', valist=[])
has_spreadTrue
has_signFalse
name_onlyジュリア
titleハーモニクス
skillskill_data_t(id=300929, skill_name='星空のハーモニー', explain='11秒毎、高確率でしばらくの間、他アイドルの特技効果を中アップ', skill_type=20, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=6, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=112, name='パッション・クロス・クール', explain='パッションとクールのアイドル編成時、全員の全アピール値20%アップ、全員のライフ15%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=20, special_id=31, need_chara='', target_attribute_2=4, target_param_2=5, up_type_2=1, up_value_2=15, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5453
overall_max10486
overall_bonus526
valist[]
best_stat3