This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300957
name[Just Us Justice]南条光
chara_id298
rarity5
attribute3
title_flag1
evolution_id300958
series_id300957
pose17
place1191
evolution_type9
album_id2980170
open_story_id5268
open_dress_id0
skill_id300957
leader_skill_id112
grow_type1
hp_min35
vocal_min1618
dance_min1334
visual_min2500
hp_max35
vocal_max3116
dance_max2551
visual_max4818
bonus_hp2
bonus_vocal156
bonus_dance128
bonus_visual241
solo_live0
star_lesson_type3
disp_order2865
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=298, name='南条光', name_kana='なんじょうひかる', age=14, home_town=61, height=140, weight=41, body_size_1=79, body_size_2=58, body_size_3=80, birth_month=9, birth_day=13, constellation=1006, blood_type=2002, hand=3001, favorite='特撮番組鑑賞、特撮ごっこ', voice='神谷早矢佳', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300245, bus_vo_value=2126, bus_da_value=892, bus_vi_value=4673, special_type=0, kanji_spaced='南条 光', kana_spaced='なんじょう ひかる', conventional='Nanjo Hikaru', valist=[])
has_spreadTrue
has_signFalse
name_only南条光
titleJust Us Justice
skillskill_data_t(id=300957, skill_name='ファイアーボール・レッド', explain='7秒毎、中確率でライフを11消費し、少しの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=118, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=112, name='パッション・クロス・クール', explain='パッションとクールのアイドル編成時、全員の全アピール値20%アップ、全員のライフ15%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=20, special_id=31, need_chara='', target_attribute_2=4, target_param_2=5, up_type_2=1, up_value_2=15, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5452
overall_max10485
overall_bonus525
valist[]
best_stat1