This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300973
name[闘志のスピリット]杉坂海
chara_id285
rarity5
attribute3
title_flag1
evolution_id300974
series_id300973
pose11
place1240
evolution_type9
album_id2850110
open_story_id5346
open_dress_id0
skill_id300973
leader_skill_id35
grow_type1
hp_min35
vocal_min1563
dance_min2429
visual_min1304
hp_max35
vocal_max3021
dance_max4672
visual_max2493
bonus_hp2
bonus_vocal152
bonus_dance234
bonus_visual125
solo_live0
star_lesson_type3
disp_order2929
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=285, name='杉坂海', name_kana='すぎさかうみ', age=18, home_town=56, height=162, weight=45, body_size_1=88, body_size_2=58, body_size_3=86, birth_month=7, birth_day=20, constellation=1012, blood_type=2002, hand=3001, favorite='ウインドサーフィン', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=320209, bus_vo_value=4100, bus_da_value=3096, bus_vi_value=3060, special_type=0, kanji_spaced='杉坂 海', kana_spaced='すぎさか うみ', conventional='Sugisaka Umi', valist=[])
has_spreadTrue
has_signFalse
name_only杉坂海
title闘志のスピリット
skillskill_data_t(id=300973, skill_name='勝利の絆', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5296
overall_max10186
overall_bonus511
valist[]
best_stat2