This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300977
name[ウィーバー☆フィーバー]城ヶ崎莉嘉
chara_id268
rarity7
attribute3
title_flag1
evolution_id300978
series_id300977
pose19
place1249
evolution_type12
album_id2680190
open_story_id5361
open_dress_id3105
skill_id300977
leader_skill_id103
grow_type1
hp_min40
vocal_min1761
dance_min2740
visual_min1437
hp_max40
vocal_max3663
dance_max5706
visual_max3002
bonus_hp2
bonus_vocal184
bonus_dance286
bonus_visual151
solo_live1001
star_lesson_type4
disp_order2941
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=268, name='城ヶ崎莉嘉', name_kana='じょうがさきりか', age=12, home_town=54, height=149, weight=36, body_size_1=72, body_size_2=54, body_size_3=75, birth_month=7, birth_day=30, constellation=1011, blood_type=2002, hand=3002, favorite='シール集め', voice='山本希望', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300029, bus_vo_value=4649, bus_da_value=1493, bus_vi_value=1549, special_type=0, kanji_spaced='城ヶ崎 莉嘉', kana_spaced='じょうがさき りか', conventional='Jougasaki Rika', valist=[])
has_spreadTrue
has_signTrue
name_only城ヶ崎莉嘉
titleウィーバー☆フィーバー
skillskill_data_t(id=300977, skill_name='ワンナイト・ディスタンス', explain='6秒毎、中確率でわずかな間、他のパッションアイドルのスコアアップ/COMBOボーナス効果を特大アップ', skill_type=34, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=4, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=103, name='パッションユニゾン', explain='パッションアイドルの全アピール値30%アップ、パッション楽曲なら55%アップ', type=60, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=13, target_param_2=4, up_type_2=1, up_value_2=55, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5938
overall_max12371
overall_bonus621
valist[]
best_stat2