This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301001
name[てのひらファンタジック]龍崎薫
chara_id237
rarity7
attribute3
title_flag1
evolution_id301002
series_id301001
pose17
place1306
evolution_type12
album_id2370170
open_story_id5466
open_dress_id3613
skill_id301001
leader_skill_id58
grow_type1
hp_min40
vocal_min1455
dance_min2727
visual_min1760
hp_max40
vocal_max3022
dance_max5682
visual_max3674
bonus_hp2
bonus_vocal152
bonus_dance285
bonus_visual184
solo_live1001
star_lesson_type4
disp_order3019
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=237, name='龍崎薫', name_kana='りゅうざきかおる', age=9, home_town=31, height=132, weight=32, body_size_1=65, body_size_2=51, body_size_3=70, birth_month=7, birth_day=20, constellation=1012, blood_type=2004, hand=3001, favorite='料理', voice='春瀬なつみ', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300007, bus_vo_value=4667, bus_da_value=773, bus_vi_value=2250, special_type=0, kanji_spaced='龍崎 薫', kana_spaced='りゅうざき かおる', conventional='Ryuzaki Kaoru', valist=[])
has_spreadTrue
has_signTrue
name_only龍崎薫
titleてのひらファンタジック
skillskill_data_t(id=301001, skill_name='いちにのメリーゴー', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、フリックアイコンなら30%アップ', skill_type=29, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12378
overall_bonus621
valist[]
best_stat2