This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301003
name[エナジー・ロワイヤル]愛野渚
chara_id244
rarity5
attribute3
title_flag1
evolution_id301004
series_id301003
pose11
place314
evolution_type9
album_id2440110
open_story_id5468
open_dress_id0
skill_id301003
leader_skill_id36
grow_type1
hp_min35
vocal_min1293
dance_min1574
visual_min2430
hp_max35
vocal_max2480
dance_max3023
visual_max4683
bonus_hp2
bonus_vocal124
bonus_dance152
bonus_visual235
solo_live0
star_lesson_type3
disp_order3023
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=244, name='愛野渚', name_kana='あいのなぎさ', age=18, home_town=48, height=163, weight=47, body_size_1=84, body_size_2=58, body_size_3=85, birth_month=8, birth_day=1, constellation=1011, blood_type=2001, hand=3001, favorite='バスケットボール', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300237, bus_vo_value=4676, bus_da_value=610, bus_vi_value=2405, special_type=0, kanji_spaced='愛野 渚', kana_spaced='あいの なぎさ', conventional='Aino Nagisa', valist=[])
has_spreadTrue
has_signFalse
name_only愛野渚
titleエナジー・ロワイヤル
skillskill_data_t(id=301003, skill_name='底なしの体力', explain='9秒毎、高確率で少しの間、PERFECTのスコア19%アップ、PERFECT判定される時間が短くなる', skill_type=15, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=119, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=36, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5297
overall_max10186
overall_bonus511
valist[]
best_stat1