This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301009
name[ベルベットクイーン]財前時子
chara_id261
rarity5
attribute3
title_flag1
evolution_id301010
series_id301009
pose13
place1322
evolution_type9
album_id2610130
open_story_id5490
open_dress_id0
skill_id301009
leader_skill_id46
grow_type1
hp_min78
vocal_min1719
dance_min1916
visual_min1744
hp_max78
vocal_max3294
dance_max3701
visual_max3349
bonus_hp4
bonus_vocal165
bonus_dance186
bonus_visual168
solo_live0
star_lesson_type3
disp_order3045
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=261, name='財前時子', name_kana='ざいぜんときこ', age=21, home_town=28, height=168, weight=46, body_size_1=83, body_size_2=55, body_size_3=85, birth_month=4, birth_day=18, constellation=1002, blood_type=2002, hand=3001, favorite='お仕置き、豚を料理すること', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=3, base_card_id=300283, bus_vo_value=842, bus_da_value=4629, bus_vi_value=2220, special_type=0, kanji_spaced='財前 時子', kana_spaced='ざいぜん ときこ', conventional='Zaizen Tokiko', valist=[])
has_spreadTrue
has_signFalse
name_only財前時子
titleベルベットクイーン
skillskill_data_t(id=301009, skill_name='甘き棘', explain='11秒毎、中確率でかなりの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5379
overall_max10344
overall_bonus519
valist[]
best_stat6