This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301013
name[ドラマティック☆ダンス]小松伊吹
chara_id288
rarity7
attribute3
title_flag1
evolution_id301014
series_id301013
pose11
place1326
evolution_type12
album_id2880110
open_story_id5505
open_dress_id3348
skill_id301013
leader_skill_id94
grow_type1
hp_min40
vocal_min2719
dance_min1458
visual_min1765
hp_max40
vocal_max5670
dance_max3028
visual_max3682
bonus_hp2
bonus_vocal284
bonus_dance152
bonus_visual185
solo_live0
star_lesson_type4
disp_order3053
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=288, name='小松伊吹', name_kana='こまついぶき', age=19, home_town=45, height=165, weight=48, body_size_1=85, body_size_2=59, body_size_3=88, birth_month=11, birth_day=17, constellation=1009, blood_type=2004, hand=3001, favorite='ストリートダンス・スケボー・恋愛映画を見る事', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300189, bus_vo_value=4672, bus_da_value=1864, bus_vi_value=1155, special_type=0, kanji_spaced='小松 伊吹', kana_spaced='こまつ いぶき', conventional='Komatsu Ibuki', valist=[])
has_spreadTrue
has_signTrue
name_only小松伊吹
titleドラマティック☆ダンス
skillskill_data_t(id=301013, skill_name='ハート・ビート・スピリット', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=94, name='パッション・クロス・クール', explain='パッションとクールのアイドル編成時、全員の全アピール値30%アップ、全員のライフ25%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=22, need_chara='', target_attribute_2=4, target_param_2=5, up_type_2=1, up_value_2=25, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12380
overall_bonus621
valist[]
best_stat3