This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301039
name[オールデイズフィーバー☆]片桐早苗
chara_id257
rarity7
attribute3
title_flag1
evolution_id301040
series_id301039
pose19
place1398
evolution_type12
album_id2570190
open_story_id5701
open_dress_id3617
skill_id301039
leader_skill_id58
grow_type1
hp_min40
vocal_min1461
dance_min2714
visual_min1767
hp_max40
vocal_max3037
dance_max5676
visual_max3667
bonus_hp2
bonus_vocal152
bonus_dance284
bonus_visual184
solo_live1001
star_lesson_type4
disp_order3205
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=257, name='片桐早苗', name_kana='かたぎりさなえ', age=28, home_town=14, height=152, weight=47, body_size_1=92, body_size_2=58, body_size_3=84, birth_month=3, birth_day=7, constellation=1005, blood_type=2004, hand=3001, favorite='マッサージ・スーパー銭湯', voice='和氣あず未', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300073, bus_vo_value=2392, bus_da_value=673, bus_vi_value=4626, special_type=0, kanji_spaced='片桐 早苗', kana_spaced='かたぎり さなえ', conventional='Katagiri Sanae', valist=[])
has_spreadTrue
has_signTrue
name_only片桐早苗
titleオールデイズフィーバー☆
skillskill_data_t(id=301039, skill_name='蘇れ、憧れ !', explain='9秒毎、高確率でわずかな間、GREAT/NICE/BADをPERFECTにする', skill_type=7, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12380
overall_bonus620
valist[]
best_stat2